
“Check Games” is an immersive and dynamic card game that incorporates the beloved shedding game genre, while incorporating captivating innovations of its own. Meticulously crafted to accommodate a versatile player range of 2 to 10 individuals, this game provides an inclusive and engaging experience suitable for players aged 6 and above. By utilizing a standard deck of cards, “Check Games” seamlessly amalgamates the excitement and strategic components synonymous with popular games like UNO, while introducing its own distinctive mechanics, thereby delivering an exhilarating gameplay encounter.
Objectives of the game
The primary objectives of “Check Games” are as follows:
- Eliminate all cards: The foremost objective of “Check Games” is to be the first player to strategically discard all the cards from your hand and successfully eliminate them. Achieving this goal signifies winning the round.
- Play matching cards: In “Check Games,” players alternate turns by playing cards that match the color, number, or symbol of the previously played card. For instance, if a red 5 card is played, the subsequent player must play a red card, a card with the number 5, or employ a special action card.
For example.
- A♥ + A♣ + A♦ (In this set, all the Ace are of different suits but matches in color, making a valid set.)
- 8♦ + 8♣ + 8♥ + 8♠ (Just as above, in this set, all the eights are of different suits but matches in color, making a valid set.)
- 9♦ + Q♦ +2♦ + K♦ (Here, all the cards are of same suits, making a valid set.)
- Black joker (Black joker can only be played on a spade or club suit)
- Red joker (Red joker can only be played on a diamond or heart suit)
- J♦, J♣, J♥, J♠ (Jacks can be played on cards of any suit regardless of the suit of the jack.)
3. Employ special action cards strategically:
“Check Games!” incorporates special action cards that possess the power to alter the course of the game. These cards, such as Skip (represented by aces), enables the player to skip the next player’s turn or neutralize their progress. Additionally, Draw Two “7” cards force the next player to draw two cards, while Draw Four “Jokers” cards compel the subsequent player to draw four cards. The Command “Jack” card allows the player to command a change in suits or neutralize opponents. The objective is to tactically utilize these action cards to disrupt opponents’ progress and enhance one’s own chances of victory.
The special action card of the game includes:
- A♦, A♣, A♥, A♠ (skip, neutralization)
- 7♦, 7♣, 7♥, 7♠ (Draw two)
- J♦, J♣, J♥, J♠ (Command, neutralization)
- Black Joker, Red Joker (Draw four)
- Declare “Check” when left with a single card: When a player has only one card remaining in their hand, it is mandatory to declare “Check” to indicate that they are down to their last card. Failure to do so, if noticed by another player, results in a penalty of drawing additional cards.
HOW TO PLAY CHECK, GAMES!
♦, ♣, ♥, ♠

- Setup: Begin by shuffling the deck of Check, Games! cards and dealing seven cards to each player. Place the remaining deck face down in the center of the playing area. Flip the top card of the deck face-up next to it, forming the discard pile.
- Starting the Game: The player to the left of the dealer takes the first turn, and play continues clockwise.
- Gameplay: On your turn, you must match the card on the discard pile either by color, number, or action. For instance, if the top card is a red 6, you can play any red card or any card with the number 6, regardless of its color. If you do not possess a playable card, you must draw a card from the deck, which results in a skipped turn.
- Special Cards: Check, Games! incorporates special action cards that can significantly impact the course of the game. Here are some notable action cards and their effects:
- Skip “A“: When played, the next player in turn order loses their turn.
- Draw Two “7”: The next player in turn order must draw two cards and skip their turn.
- Draw Four “Joker”: The next player in turn order must draw four cards and skip their turn.
- Command “Jack”: This card allows you to change the color being played. You can play this card even if you possess a matching card in your hand.
- Neutralization: The draw effect triggered by the play of a 7 or a Joker can be neutralized by playing a Jack or an Ace.
- Calling “CHECK”: When you are left with only one card in your hand, it is essential to verbally announce “CHECK” to alert the other players. Forgetting to say “CHECK” and being caught by another player will result in drawing two penalty cards.
- Winning the Game: The round concludes when a player successfully discards all of their cards. The other players then tally up the total value of the cards remaining in their hands and score points, accordingly, based on the specific game mode being played. The game is won solely by the player who adheres to step number 1 above.
By following these steps, you can enjoy playing “CHECKGAMES” and strive for victory!
COMMON TERMS USED IN CHECK GAMES!
Here are some common Check Games! terms that players need to know before they start playing the game!
- SKIP YOU! This is a phrase used by a player when he or she plays an ace. This is when the Ace is intended to cause a lost in turn of the next player.
- PICK TWO! This phrase is used by a player when he or she plays a seven (7).
- PICK FOUR! This phrase is used by a player when he or she plays a joker.
- CHECK! When a player has only one card remaining in their hand, it is mandatory to declare “Check” to indicate that they are down to their last card. Failure to do so, if noticed by another player, results in a penalty of drawing additional cards.
HOW POINTS ARE CALCULATED CHECK GAMES!
There are two main methods of elimination in CHECK GAMES! which are:
- “DIE CONTINUE”: In this method, players continue with the gameplay even after a player
has discarded all of their cards. The game progresses until another player is eliminated. This
variation prolongs the overall gameplay experience, allowing for additional competition and
strategic maneuvering among the remaining players. - “DIE COUNTING”: When a player successfully discards all of their cards, elimination
occurs by tallying the values of the remaining cards held by the other players. The player with
the highest accumulated card value is eliminated. This method adds a layer of strategic
decision-making as players must balance their desire to discard cards quickly with the need to
minimize their card values.
the value of each card used in check Games! is as presented below!
| CARD | VALUE |
| A♦, A♣, A♥, A♠ | 11 |
| 2, 3, 4, 5, 6, 7, 8, 9, 10 (All suits) | Face Value of the card |
| J♦, J♣, J♥, J♠ | 20 |
| Q♦, Q♣, Q♥, Q♠ | 2 |
| K♦, K♣, K♥, K♠ | 3 |
| JOKER (Black, Red) | 40 |
